Our Rewildhood Field Guide.
A Practical Guide for Growing Up Digital
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Ideally: 0 hours of screen time
Video calls with family and friends, and the occasional soothing story video for desperate moments.From the Canadian Paediatric Society:
Screen time for children younger than 2 years is not recommended apart from video chatting with caring adults.What kids should be doing:
Climbing soft surfaces, exploring their environment, playing with family, listening to voices, learning new words, being held and talked to.Books:
Board books, touch-and-feel books, simple picture books
Sandra Boynton, Eric Carle, Indestructibles seriesWhy it matters:
They learn to focus on the physical world — and how to belong in it. -
Screen range:
~1 hour total on weekdays
Up to 2 hours on weekendsMake screen time intentional. Calm, story-based, and slow.
Given the choice, kids usually prefer talking, playing, or being read to.High-quality shows:
Bluey, Daniel Tiger, Sesame Street, Little Bear, Puffin Rock, Octonauts, RupertIntentional media:
Family movie afternoons
Watching together
Talking about characters and feelingsWhat kids should be doing:
Climbing and safe risk-taking, building without instructions, waiting their turn, helping with chores, getting muddy, learning emotions, navigating friendships.Books:
Picture books, short chapter books
Elephant & Piggie
Frog and Toad
Pete the Cat
Bear Snores On
Robert MunschWhy it matters:
They learn that frustration passes — and they can handle it. -
Screen range:
1–2.5 hours/dayStill no phone.
Screens stay in shared spaces.Good screen choices:
Wild Kratts
Magic School Bus
Avatar: The Last Airbender
Studio Ghibli films
Nature documentaries
Family moviesIntentional media:
Movie night
Watching together
Talking about bravery, fairness, and mistakesWhat kids should be doing:
Walking ahead on the sidewalk, playing without adults running the game, learning to lose, joining clubs or teams, being bored without a device.Books:
Magic Tree House
Nate the Great
The Boxcar Children
Junie B. Jones
Mercy Watson
Graphic novels like Narwhal & JellyWhy it matters:
They learn confidence comes from trying, not watching.❋ Tech Introductions ❋
Kids walk farther, bike more, and start going places without adults right beside them. Tracking devices with the ability to talk to your child gives you the peace of mind needed to feel comfortable with their newfound freedoms.Recommended devices: Garmin Bounce Watch, TickTalk 4 Watch, Xplora Watch
What these do:
✔ GPS location
✔ calling approved contacts
✔ no web browser
✔ no social mediaAnother device worth considering is a land-line. Recommended Devices: The discarded land-line collecting dust in the basement or a Tin Can phone.
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Screen range:
2–4 hours/day (school + social + entertainment)Focus on:
Judgment
Time management
Self-control
Social awarenessGood screen choices:
Communication
Learning tools
Creative projects
Some entertainmentIntentional media:
Stories about peer pressure
Content about fairness and mistakes
Media literacy
Conversations about comparisonWhat kids should be doing:
Taking public transit, babysitting, helping younger kids, managing time, leading small tasks, sticking with things that feel hard.Books:
The Hunger Games
The Giver
The Outsiders
Graphic novels like NimonaWhy it matters:
This is the emotional training ground before high school.❋ Tech Introductions ❋
This is when phones often arrive — but social media doesn’t have to.Recommended devices:
Flip phone
Tin Can Phone
Managed smartphone (optional)What these do:
✔ calling and texting
✔ limited apps
✔ no open app store
✔ parental controls
✔ no social mediaHelpful rules:
Phones charge outside bedrooms
No scrolling at meals
No private app stores
Regular check-ins about what they see
Another device worth considering is a landline.
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By this stage, the doors are more open — and that’s the point. With years of real-world experience, media literacy, and gradual exposure behind them, teens are better equipped to be assertive, know who they are, and make thoughtful choices online. This is less about control and more about connection. Regular check-ins, honest conversations, and staying curious about what they’re seeing and feeling help ensure they’re not navigating the digital world alone. Independence grows best when it’s paired with support.
Let’s bring childhood back into focus.
By aligning around shared values for play, challenge, and thoughtful tech use, we can give kids the space they need to grow strong before growing online.
Our Approach
We’re not anti-technology.
We’re pro-development.
When real-life skills come first, digital life becomes easier to manage later. We delay personal smartphones and social media so children can first learn to handle boredom, navigate conflict, take physical risks and build real confidence.
OUR INTENTIONS
❋ Supportive, not strict
These aren’t rules — they’re shared starting points. Families adapt what works for them, without pressure or perfection.
❋ Progress over perfection
Small shifts matter. One more walk. One less scroll. One brave try. That’s enough.
❋ Shame-free and practical
No guilt. No parent-blame. Just tools that fit real schedules, real kids, and real life.
❋ Easier together
When families move in the same direction, choices feel lighter and less lonely.
Research
We borrow heavily from the people who study media and children for a living. Here are some of their best insights, organized by age.
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Digital / screens
To grow up healthy, children need to sit less and play more — World Health Organization (2019).
Guidelines on physical activity, sedentary behaviour and sleep (under 5) — World Health Organization
Screen time and preschool children: Promoting health and development — Canadian Paediatric Society
AAP: Media and Children — American Academy of Pediatrics
Outdoors / play / development
Let Grow (independence + resilience through real-world experience) — Let Grow
Effect of nature on children/adolescents’ mental health (systematic review) — Lomax et al. (2024).
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Digital / habits forming
Effect of a Family Media Use Plan on media rules — Moreno et al. (2021).
Media Use by Kids Zero to Eight (Census/report) — Common Sense Media (2025).
Outdoors / independence / resilience
Canadian 24-Hour Movement Guidelines (Children & Youth 5–17) — CSEP (guidelines hub).
24-Hour guidelines paper — Tremblay et al. (2016).
The Decline of Play and the Rise of Psychopathology — Peter Gray (2011).
Let Grow programs: Facts & Research.
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Social media / early adolescence (high-sensitivity window)
Social Media and Youth Mental Health: Surgeon General’s Advisory — Office of the Surgeon General (2023, full PDF).
Health Advisory on Social Media Use in Adolescence — American Psychological Association (2023).
National Academies consensus report on social media + adolescent mental health — NASEM
Social media use & sleep disturbance — Pirdehghan et al. (2021).
Social media & sleep health among adolescents in Canada — Public Health Agency of Canada (2024).
Outdoors / mental health buffers
Nature exposure has affective benefits (review) — Bratman et al. (2021).
Nature experience improves affect and cognition — Bratman et al. (2015).
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Social media / mental health
The association between digital tech use and adolescent well-being is negative but small — Orben & Przybylski (2019, Nature Human Behaviour).
“The great rewiring” (critique / caution on strong claims) — Candice L. Odgers (Nature, 2024).
Common Sense + Hopelab: “A Double-Edged Sword” report — youth well-being + digital life (2024 PDF).
CDC: Screen time associations with sleep outcomes (youth) — Zablotsky et al. (2025).
Outdoors / independence / readiness for adulthood
Decline in Independent Activity as a Cause of Decline in Children’s Mental Well-being — Gray et al. (J Pediatr, 2023).
Nature and mental health: ecosystem service perspective (bigger synthesis) — Bratman et al. (2019, Science Advances).
Organizations
❋ Common Sense Media
Independent research and practical guidance on kids, media, and technology.
❋ Canadian Paediatric Society (CPS)
National medical guidance on children’s health and media use in Canada.
❋ American Academy of Pediatrics (AAP)
Evidence-based guidance on child health, screen time, and development.
❋ World Health Organization (WHO)
Global guidelines on physical activity, sedentary behaviour, and screen time.
❋ Let Grow
Research and programs supporting independence, resilience, and free play.
❋ The Anxious Generation
Research on how smartphones and social media impact childhood and adolescence.